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For many children, drawing the moment they remember best is a key to remembering words and phrases from the script that can
broaden their own vocabulary.
Working with the children to display all their best remembered moments in
chronological order encourages them to think about the structure of the story.
Drawing maps of the lake and its surroundings - and of the underwater world where the brother goes to - has proved useful to schools
both as a springboard for imaginative work and as a starting point for a more formal geography exercise.
Physically re-creating the events of the play has helped many children discover the narrative structure
- the cliff-hangers, the moments of tension, the repetitions.
Schools have made use of the physical approach
as a route to developing original dialogue and other writing. Indeed, one school re-wrote the play for a cast of a hundred as their
Christmas spectacular.
Diary writing, from one of the characters' point of view, and imagining different endings have been
particularly fruitful exercises.
The themes and meaning of the story are explored by small groups of children
re-enacting incidents from the play in their own words. The scenes are used
to develop the children's ability to articulate how it feels to be a
particular character. Those watching are asked to interpret what they think
is happening by describing how the characters look and what the characters
do.
Why is the sister so annoyed by the brother? Why does the brother need Cibet?
Why does the Dragon-King's daughter like the bropther and sister's world?
The production style is representational rather than realistic. There are carefully selected props and images to give an impression
of the world of the play.
But characters are essentially represented through body shape and quality of voice.
How can children use their bodies to be old or young? How will their body shapes affect their voices?
How do different body shapes make them feel?
Some of the most creative work that schools do revolves around unanswered questions in the play.
For example,
what did the Dragon-King feel when his daughter left the lake? Did the brother ever learn to catch fish?
What did the siter dream about?
We've built a number of larger projects with schools around unanswered questions in several of our plays.
We’re often able to answer questions immediately after a performance but schools
have then followed this up with e-mail dialogue, developing the children’s
IT skills as well as concentrating their minds on particular aspects of the production.
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Our post-show question and answer sessions have been used as press-calls for the
school magazine.
One school in particular took a very formal approach. The organiser of the event (the headteacher) and some
"general public" (children from other years) were interviewed alongside us by a band of well-prepared journalists who wrote up
the "press conference" on the school website .